23
For Immediate Release
November 23, 2008 (St. Paul, MN) – The Universe is a dangerous place, filled with criminals of every shape, size, and specialty. Smugglers, gun runners, thieves, murders, and worse are choking society and making it hard for law abiding citizens to go to work and live their lives. But what do you care? You’re not a law abiding citizen. You’re a bounty hunter.
Get ready as Heroic Journey Publishing releases Bounty Head Bebop, a Far modern science fiction game about the universe’s worst bounties and the bounty hunters who catch them. Using a modified version of the OGL D20 ruleset called the Inverted 20 or I-20 system, Bounty Head Bebop is a fast paced game with an emphasis on cinematic, high action role playing.
“The system integrates well with a cinematic flair while being somewhat familiar to more traditional gamers,” said Mark Reed, founder of Heroic Journey Publishing. “It feels like a quality hybrid game, something that isn’t overly rules light, but definitely rules quick.”
The game supports a number of different play styles with rules for psychics and space combat included. Bounty Head Bebop also comes with a large number of weapons, skills, and edges for players to choose from so that they can make each character and their gear unique. There is also a sample adventure included in the book to get gamers up and running quickly.
Initially, Bounty Head Bebop will be released as a PDF available for purchase from RPGNow and other One Book Shelf sites. Within the next few weeks, Heroic Journey Publishing will have a print copy version of Bounty Head Bebop. “The PDF is coming out first because we switched printers at the last minute. The price per book was much lower and it will actually make the quality of the book much better I believe,” Reed said.
Read more about Bounty Head Bebop at http://www.bountyheadbebop.com or purchase it at RPGNow.com.
ABOUT HEROIC JOURNEY PUBLISHING
Bounty Head Bebop is the first game to be published by Heroic Journey Publishing, a publishing company set up by Mark Reed and Zac Ashmore to help game designers. They offer a full suite of editing, graphics, illustration, and layout services to any game creator who needs help and advice publishing their game. Read more about the company at www.heroic-journey.net.
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Press Contact
Chris Perrin
At this point, the group has been chasing after Genny Putkof, a thief of milk purification products. No one knows where she is, but they know her brother is a Redjack, a member of a street gang in the city-state of Little Jersey on Mars.
After interrogating a goon and leaving him in a bad situation, the gang goes to the Interstellar House of Pancakes in Redjack territory. Here the bounty hunter draws bad attention to himself by wearing rival gang colors while the kid makes friends by giving out gift cards. This leads to the group splitting again. The kid and the bounty hunter follow the Redjacks so they can find their hideout’s location.
After they discover the location of the hideout, the group is attacked by another gang called the Steel Rats. However, the gangers quickly realize they have more to gain from being allies with the player characters than enemies, especially because the Redjacks are looking to put a beat down on the Steel Rats.
Also, to continue the theme of characters and their side businesses, the gun smuggler realizes he can make a lot of money by enlisting the gangers to sell for him. Capitalism at its finest.
The Steel Rats and the player characters go to the appointed place to fight with the Redjacks. However, almost instantly, the psychic and the bounty hunter locate Wingman, Genny’s brother. Using a little Luck, the kid maces and captures Wingman and the group escapes the combat right as the Steel Rats use grenades to make the streets run red with Redjack blood.
After a brief persuasion with fists, Wingman is convinced he needs to give up the location of his sister, which turns out to be a local strip club. Despite the sizeable bounty placed on her head, she decides not to run and goes with the group, who are now far, far, far richer than when they started.
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One of the interesting things about the session is that later, one of the players described the Bounty Head Bebop system as “Its not rules light per se, more like Rules Quick” which publisher Mark Reed felt described the system perfectly.
Another Quote came after the game… “As a point of gaming: I am traditionally known for hating to roll up new characters…. Last night in fairly short time I was able to gen a character that was both useful and fun. To me, and my style of playing, that says a lot” - From one of the Players