Now, I know what you’re thinking. This whole I-20 thing, it’s all random. Everything you do as a bounty hunter’s all left to the fall of a single die. Like I said, if you wanna pack it up and head home now, I won’t tell your little girlie friend you washed out.

Still here? Whatever…

Here’s what I ain’t told you yet. In Bounty Head Bebop, it’s not always just the luck of the die. Sometimes you control just a little bit of your own destiny. But don’t get too cocky, yet. I said “sometimes.” If the die always landed exactly how you wanted, this wouldn’t be much of a game, now would it?

So that you rookies have a fighting chance out there, Bounty Head Bebop gives you Luck Points and Surge Points.

Luck Points are exactly what they sound like. Need a break? Want fate to deal you a better hand? Spend a Luck Point. Want to reduce your MTN? Spend a Luck Point? Want a Faulty Success rather than roll? Luck Point? Facing certain death? Spend a Luck Point. I think you get the point.

Surge Points are a little different. There’s something special in all of, yes even you newbie, that erupts when the bullets are whizzing by, the bad guys are closing in, but you still gotta win. With a Surge Point you can be stronger, interrupt your opponents or shake off attacks that would knock you out cold you. That’s the beauty of Bounty Head Bebop.

And no, I didn’t just complement you. These points are limited so if you decide to march into some mark’s compound and start shooting, you’re still gonna end up dead like everyone else.

So that’s it for the I-20 system. Next time, we start investigating the world of Bounty Head Bebop. There’s lots of danger out there. You better know what to expect.




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